This was the issue addressed in the article presented at the 8th Congress on Technologies in Education by professors Victor Hayashi, Flavia Santoro and Vitor Quiroz.
Teaching IoT presents significant challenges as it integrates areas such as electronics, networks, microcontroller programming and web development. To make learning more accessible, the research proposed the use of games as a teaching tool, seeking to increase engagement and bring the content closer to practice.
The experiment, carried out with 30 undergraduate students, showed that the games made complex concepts easier to understand, made the process more interactive and promoted greater motivation. As well as improving technical understanding, the strategy also strengthened the students' bond with the content and encouraged the development of practical skills.
The research shows that the use of games can be an innovative and effective alternative for technical teaching, and is applicable to other areas that require constant integration between theory and practice.
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