Prototypes delivered

Our Call for Projects is the way we let the market know which projects are available for the next semester. During this period we receive applications for initiatives from companies, NGOs and government institutions with their business challenges.

Contributing to society is a fundamental pillar of our model. That's why we make available the prototypes developed by our students over the years.

Our project-based learning model develops computer skills, business skills and socio-emotional skills through solutions to real market problems.

We hope that other companies, non-governmental organizations (NGOs) or government entities will find here a comprehensive repository of innovative and alternative solutions to meet their challenges.

The prototypes can be freely downloaded, customized and adapted to suit different types of solutions, and we firmly believe that these prototypes have the potential to be widely used throughout the technology community, promoting collaboration and innovation on a large scale.

Project

Company

Course

Algorithm with graphs

Computer Science

Company:

Vale.

Problem:

Challenge students to create a solution that is more effective than the existing solution.

Objective:

Improvements to the ore service route using graph modeling.

Public:

Internal technology team.

Algorithm with graphs

Computer Science

Company:

Rockwell Automation.

Problem:

Have an algorithm to maximize the customer automation process.

Objective:

Developing a solution for optimizing the use of tanks and product distribution in a brewery.

Public:

Rockwell's internal automation team.

Algorithm with graphs

Computer Science

Company:

AEL Sistemas.

Problem:

Because of their proximity to the ground, low-latitude flight missions pose an imminent risk of collision with the ground.

Objective:

Develop a trajectory planner for low-altitude flights that is capable of optimizing the route between the departure and destination points according to the constraints specified in the mission.

Public:

The company's development area.

Digital gaming

Common - 1st Year

Company:

Google.

Problem:

Introduce the topic of LGPD in a more entertaining way.

Objective:

Create a game to teach about data protection and the LGPD in a fun and educational way.

Public:

Education team.

Digital gaming

Common - 1st Year

Company:

Alive.

Problem:

Address the issue of diversity in a more interactive way.

Objective:

Create a game to address the Diversity and Inclusion theme.

Public:

Team of talents.

Digital gaming

Common - 1st Year

Company:

MARS.

Problem:

Prepare professionals interactively for conversations with leaders.

Objective:

Create a GAME to prepare candidates from the selection process for the interview stage with the Leader.

Public:

Team of people.

Digital gaming

Common - 1st Year

Company:

BTG Pactual.

Problem:

Make the employee onboarding process more interactive.

Objective:

Create a gamified game that simplifies and speeds up the onboarding of analysts, covering technical and business concepts in an interactive, fun and effective way.

Public:

Technology team.

Digital gaming

Common - 1st Year

Company:

Dr. Pet.

Problem:

Challenging and stimulating domestic cats.

Objective:

Create a game that encourages cats to hunt in challenging situations,

Public:

General public.