Prototypes delivered
Our Call for Projects is the way we let the market know which projects are available for the next semester. During this period we receive applications for initiatives from companies, NGOs and government institutions with their business challenges.
Contributing to society is a fundamental pillar of our model. That's why we make available the prototypes developed by our students over the years.
Our project-based learning model develops computer skills, business skills and socio-emotional skills through solutions to real market problems.
We hope that other companies, non-governmental organizations (NGOs) or government entities will find here a comprehensive repository of innovative and alternative solutions to meet their challenges.
The prototypes can be freely downloaded, customized and adapted to meet similar problems, and we believe that these prototypes have the potential to be widely used throughout the technology community, promoting collaboration and innovation on a large scale.
Project
Company
Course
Digital gaming
Company:
Google.
Problem:
Introduce the topic of LGPD in a more entertaining way.
Objective:
Create a game to teach about data protection and the LGPD in a fun and educational way.
Public:
Education team.
Digital gaming
Company:
Alive.
Problem:
Address the issue of diversity in a more interactive way.
Objective:
Create a game to address the Diversity and Inclusion theme.
Public:
Team of talents.
Digital gaming
Company:
MARS.
Problem:
Prepare professionals interactively for conversations with leaders.
Objective:
Create a GAME to prepare candidates from the selection process for the interview stage with the Leader.
Public:
Team of people.
Digital gaming
Company:
BTG Pactual.
Problem:
Make the employee onboarding process more interactive.
Objective:
Create a gamified game that simplifies and speeds up the onboarding of analysts, covering technical and business concepts in an interactive, fun and effective way.
Public:
Technology team.
Digital gaming
Company:
Dr. Pet.
Problem:
Challenging and stimulating domestic cats.
Objective:
Create a game that encourages cats to hunt in challenging situations,
Public:
General public.
Digital gaming
Company:
Meta.
Problem:
Provide students with the challenge of gamifying the supplier journey process.
Objective:
Game to elucidate the supplier contracting journey.
Public:
Supply company employees.
Digital gaming
Company:
USP - Medicine.
Problem:
Raising awareness of the need to care for burns in a more attractive way.
Objective:
Create a gamified solution to raise awareness of burn care and prevention.
Public:
General population.
Digital gaming
Company:
Unilever.
Problem:
Make the employee onboarding process more relaxed and engaging.
Objective:
Gamification of the employee onboarding journey.
Public:
The company's technology employees.