Prototypes delivered
Our Call for Projects is the way we let the market know which projects are available for the next semester. During this period we receive applications for initiatives from companies, NGOs and government institutions with their business challenges.
Contributing to society is a fundamental pillar of our model. That's why we make available the prototypes developed by our students over the years.
Our project-based learning model develops computer skills, business skills and socio-emotional skills through solutions to real market problems.
We hope that other companies, non-governmental organizations (NGOs) or government entities will find here a comprehensive repository of innovative and alternative solutions to meet their challenges.
The prototypes can be freely downloaded, customized and adapted to meet similar problems, and we believe that these prototypes have the potential to be widely used throughout the technology community, promoting collaboration and innovation on a large scale.
Project
Company
Course
Digital gaming
Company:
Oracle.
Problem:
Gamify the user experience and increase engagement with the platform.
Objective:
Creation of an Oracle academy game for teachers.
Public:
External academic audience.
Digital gaming
Company:
Unipar.
Problem:
Encourage good practices and increase adherence to training and to the training content / checklist of good practices for handling dangerous products.
Objective:
A gamification solution associated with a bonus/award program that engages and raises awareness among professionals, both internal and external, of safer behaviors in order to strengthen Unipar's safety culture and reduce incidents involving logistics operations.
Public:
Employees and third parties in the logistics fleet.
Digital gaming
Company:
UFAL.
Problem:
Introduce public school students to mathematical concepts and programming logic in a fun way.
Objective:
Developing a game to teach computational thinking and programming language for the public school system in Alagoas.
Public:
Students from the public school system in the state of Alagoas.
Digital gaming
Company:
Vtal.
Problem:
Increase engagement in internal training and in reading compliance content.
Objective:
Gameify training content and organizational policies, making reading more interesting, interactive and accessible to all employees.
Public:
Company employees.
Digital gaming
Company:
Cia de Talentos.
Problem:
Making the content of the company's internal training courses more accessible and engaging.
Objective:
Creating a gamified solution that makes the training process more fluid and engaging for participants.
Public:
Employees and customers of the company.
Digital gaming
Company:
Dell Technologies.
Problem:
Dell Digital Global is undergoing a transformation of its current software development model with a focus on the Product Model (and no longer projects as in the past) transitioning the company's business model to a new one with a focus on products.
Objective:
The Product Model RPG: A game (functional or prototyped) in the RPG (Role-Playing Game) model that can help train IT department employees in routine Product Model situations. This will help our employees prepare to carry out their work activities in an interactive, fun, practical and easily scalable way.
Public:
Dell employees.
Digital gaming
Company:
USP - Medicine.
Problem:
Lack of awareness of how our daily habits can determine our well-being.
Objective:
Health promotion through a game, disseminating in a fun way how habits impact on health and can help prevent various types of cancer.
Public:
Students and young people in general.
Digital gaming
Company:
Inteli.
Problem:
A number of technology courses have similar characteristics but produce different professional profiles. The lack of clarity about the similarities and differences causes many doubts when choosing the right course.
Objective:
Through a game, generate an understanding of technology courses and their possible careers, leading to an assertive choice according to each profile.
Public:
Students in general.